Sonic Design: Project 3

11/07/2024 – 07/08/2024

Name: Joan Chiam Zi Woei 

Student ID: 0350211

Sonic Design

Project 3 : Game Audio 


Instructions:

Module Information Booklet


Project 3 : Game Audio 

For this project, we were tasked with creating sound effects and ambient sounds to dub over one of five muted gameplay videos provided to us. Among the five available 2D platformer games, I selected the one-minute video of Hollow Knight. It was the only game I recognized and had previously watched gameplay of.

Reference study


Audio list and storyboard 

Fig 1.0 Audio List

  Fig 1.1 Audio Storyboard

Sound Recording

Me and my classmates took the opportunity to use the recording studio to record our audio. The recording studio help ensure minimal background noise that would decrease some extra tasks like getting rid of background noise for our future editing process. It was also a valuable learning experience in using Pro Tools and recording in a professional studio environment. I collaborated with my classmates to gather props and share the audio assets we recorded. 

Fig 2.0 Process of sound recording

Editing Process

I started with character actions such as walking, jumping, landing, attack, collecting coins and etc.

Fig 3.0 Process of editing walk sound

Fig 3.1 Process of editing picking up coin sound

Most of the editing include pitch shifter, parametric equalizer and reverb. By following these steps, I was able to transform the sound effects by adjusting the settings as needed to achieve the desired result.

After that I started with environment and enemy sound.

Fig 3.2 Editing of electric sound

Fig 3.3 Editing of enemy hissing sound

With everything done, I put in the sound effects into Premier Pro. 

Fig 3.4 Arranging sound according to the video


I didn't like the walking sound so I put it back into Adobe Audition to redo.

Fig 3.5 Version 1 of walk sound

Fig 3.6 Redoing walk sound 

Final Submission 

After finishing up with everything, I exported the video with all the sound effects arranged according to the actions.

Fig 4.0 Final Video


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