Exercises

28/08/2023 – 18/09/2023 

Name: Joan Chiam Zi Woei 

Student ID: 0350211

3D Modeling

Exercises


Instructions:

Module Information Booklet


Exercise 1 (Primitive Modeling)

In this assignment, we were instructed to make a 3D object using simple parts. I decided to make a game console robot from a cartoon series called Adventure Time. The name of the character is BMO, it is a medium-sized teal/blue-green gaming device that looks like a Macintosh computer with Game Boy Color buttons. 


Fig 1.0 BMO the character from Adventure Time

Process

I first started by making the body of BMO which is to make a rectangle with round edges. 

Fig 2.0 Body of BMO

After that I started adding on the screen which is the face of BMO along with other rectangular shapes to represent his floppy disk slot and his two controller sockets. 

Fig 2.1 Process of forming the front part of the body

With that done, I continue to finish up the rest of the features such as his control buttons and facial features that appears on the screen. 

Fig 2.3 Finished front body

I tried using different methods to create the arm to see which one is the most suitable one. In the end, I went with using cylinder and a spin tool to extend it out by turning it 90 degrees to connect it to the body. 

Fig 2.4 Process of crafting arm

With the arm out of the way, I reshaped multiple spheres and connect it to the lower part of the cylinder to make it into fingers. I also made 2 hemisphere and connect it with 2 cylinders to make the legs of the body. 

Fig 2.5 Arms and legs 

I finished up the whole thing by adding in the details such as the speaker holes from both sides of the body and also the text word BMO from the sides which is also connected to the arm.

Fig 2.6 Adding in details

With all of those done, I finally add in the colours to finish up the whole thing.

Fig 2.7 Final screenshot of the work


Exercise 2 (Cylindrical Modeling)

For this assignment, we needed to think of any object made of cylindrical shape such as a plate, bottle, bowl, glass etc. Then make a composition from multiple different objects. We are to use primitive cylinder by utilizing modeling tools like Extrude, Bevel, Inset and Loop Cut. Apply smooth modifier and adjust the sharpness or smoothness of the corner.

First of all, I looked for bottle references so that it can help me get a better grasp of shaping a bottle without distorting it.

Fig 3.0 Bottle image for reference
 
I followed the guide and created the bottle 
Fig 3.1 Bottle model

After that I added a wine glass and cork along with the table to finish it up

Fig 3.2 Finished product




Exercise 3 (Box Modeling)

I started off this exercise by getting a reference photo for a Gameboy as that is what I wanted to create in my mind.

Fig 4.0 Referencing a Gameboy

After finishing up the main body of the Gameboy, I started working on the buttons 

Fig 4.1 Creating buttons 

With that done, I made a hole on the top part of the body to put in cube boxes to imitate the game of Tetris.

Fig 4.2 Imitating Tetris with cube shape boxes

When I'm done with all that, I started applying colors. 

Fig 4.3 Finished product of the Gameboy



Exercise 4 (Karambit Modeling)

The next exercise is to create a karambit with the image provided.

I followed the guide and created the shape of the karambit.

Fig 5.0 Process of creating a karambit


With that done, I applied colour and choose the correct material for the karambit

Fig 5.1 Finished Product of karambit


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